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Scatter Splines on Splines | Substance 3D Designer

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Scatter Splines on Splines: Icon

In: Spline & Path Tools > Spline Tools

Description

Places splines along the input parent splines.

The node offers deep customization options for controlling how splines are scattered, and lets you scatter simple straight splines, or your own custom splines.

The node lets you create intricate structures for mapping colors and images using the Spline Mapper nodes, or used as a skeleton for placing shapes using the Scatter on Spline nodes.

Tutorial

Click the image on the right to access our dedicated tutorial, for a guided tour of the node's capabilities and its usage in the context of a Spline-based workflow.

Video Spline nodes

In this page


Input connectors

Preview

Grayscale

The preview of the input splines as a grayscale image.

Spline Coords

Color

The coordinates of the parent splines’ points encoded in the RGBA channels of a color image:
R - X position
G - Y position
B - Height
A - Packed data:
        - Sign: Spline is closed (negative) or open (positive)
        - Absolute value: Thickness + 1

Spline Data

Color

Additional data of the parent splines encoded in the RGBA channels of a color image:
R - Tangents X
G - Tangents Y
B - Tangents Z
A - Unused

Spline Amount

Integer

The number of parent splines.

Custom Spline Coords

Color

The coordinates of the custom splines’ points encoded in the RGBA channels of a color image:
R - X position
G - Y position
B - Height
A - Packed data:
        - Sign: Spline is closed (negative) or open (positive)
        - Absolute value: Thickness + 1

Custom Spline Data

Color

Additional data of the custom splines encoded in the RGBA channels of a color image:
R - Tangents X
G - Tangents Y
B - Tangents Z
A - Unused

Custom Spline Amount

Integer

The number of custom splines.

Scale Map

Grayscale

The grayscale map controlling the scale of the scattered splines.
The effect of this map is controlled by the Scale Map Input Multiplier parameter and is combined with the other parameters in the Size group.

Rotation Map

Grayscale

The grayscale map controlling the rotation of the scattered splines.
The effect of this map is controlled by the Rotation Map Input Multiplier parameter and is combined with the other parameters in the Rotation group.


Output connectors

Preview

Grayscale

The preview of the scattered splines as a grayscale image.

Spline Coords

Color

The coordinates of the scattered splines’ points encoded in the RGBA channels of a color image:
R - X position
G - Y position
B - Height
A - Packed data:
        - Sign: Spline is closed (negative) or open (positive)
        - Absolute value: Thickness + 1

Spline Data

Color

Additional data of the scattered splines encoded in the RGBA channels of a color image:
R - Tangents X
G - Tangents Y
B - Unused

A - Unused

 

Spline Amount

Integer

The number of scattered splines.


Parameters

Side

Integer

Controls on which side(s) of the parent splines the splines should be scattered, considering that 'forward' is the direction of the parent splines:

 

Left

Place the splines on the left side.

 

Right

Place the splines on the right side.

 

Left + Right

Place the splines on both sides.

 

Left / Right - Alternate

Place splines left then right alternatively (E.g., every other side).

 

Left / Right - Random

Pick the side randomly for each spline.

Amount Mode

Integer

The method of scattering the splines along the parent splines, which impacts the amount of scattered splines on each parent spline:


Fixed amount per spline

The specified amount of evenly spaced splines is scattered.

 

Spacing

The amount of splines is automatically adjusted to fit the specified even spacing.


In both cases, the first and last scattered splines fall exactly on the start and end of each parent spline respectively.

Spline Amount Per Spline

Integer

The amount of evenly spaced splines scattered along each parent spline.

Spline Spacing

Float

The minimum distance along parent splines by which splines should be spaced, while still landing the first and last spline on the start and end of each parent spline respectively.

Spline Type

Integer

Selects which type of spline should be scattered on the parent splines:


Straight

A simple, straight spline.

 

Custom spline

The spline(s) provided to the Custom Spline inputs. Mutliple splines are supported when appended together into a list.

 

Custom Spline Selection

Integer

When using multiple custom splines appended together into a list, this parameter lets you select how these splines should be distributed in the scattering.


Whole list

All splines are scattered together as a group.


Sequential

Each individual spline is scattered in order, looping around the list.


Random

A random spline is picked from the list for every spline scattered.

Start

Float

Offsets the point from the start of the parent splines where the scattering starts.
The value is the normalized length of each parent spline.

End

Float

Offsets the point from the start of the parent splines where the scattering ends.
The value is the normalized length of each parent spline.

Flip Direction

Boolean

Inverts the direction of the scattered splines.

Left / Right Symmetry Mode

Integer

The method of symmetry applied to the splines scattered on each side of the parent splines.


Disabled

No symmetry is applied, the splines are place on each side using a simple rotation.

 

Left symmetry

The spline on the left is symmetrical to the one on the right relatively to the parent spline.

 

Right symmetry

The spline on the right is symmetrical to the one on the left relatively to the parent spline.

Left / Right Random Link

Boolean

Controls whether the splines on each side of the parent spline should use the same values when using random rotation, random scaling, etc. In other words:


- False: each spline uses separate random values
- True: both splines share the same random values

Spline Pivot Mode

Integer

Sets the method of placing the pivot of scattered splines, which impacts rotation and scaling.


Note that the pivot is always placed on the parent spline and its controls impact the scattered spline. In other words: the pivot does not move, it is the scattered spline that moves and scales relatively to it.

 

Position along spline

Move the pivot along the scattered spline.

 

Absolute position

Set an arbitrary position for the pivot.

Pivot Position Along Spline

Float

The normalized position of the pivot along the scattered spline, where 0 is its start and 1 is its end.

 

Note that the pivot follows the direction of the scattered spline and the spline's orientation may change to preserve the pivot's position and rotation relatively to the parent spline.

Pivot Absolute Position

Float2

The position in UV space of the pivot.

Non-Square Correction

Boolean

Adjust the splines positions and thickness to retain the their shape in non-square resolutions.


Note: When using custom splines, the custom spline should use the same image ratio as the Scatter Splines on Splines nodes.

Spline Scale

Float

A global control for the size of all splines, where 1 is their full original size.


Scaling is applied relatively to a spline’s pivot. The pivot position can be offset using the Spline Pivot parameter.

Spline Scale Random

Float

Applies a random multiplier up to the specified value for decreasing the size of the splines.

Scale Map Input Multiplier

Float

Controls the intensity of the Scale Map input. This map acts as a multiplier for the current size of the patterns.


The effect of this map is combined with the other parameters in the Size group.

Scale Map Input Sampling Mode

Integer

The method of mapping the values in the Scale Map to the splines:


Texture space
The values are applied to the splines where they would be if placed in a texture using the texture’s UV coordinates. This effectively applies the value to the splines ‘in place’


Horizontal along spline

The values are applied to the encoded splines’ coordinates directly (see Spline Coords input), where each row is applied to a different spline from top to bottom

 

Hor. along spline (rand. offset X)

The values are applied to the encoded splines’ coordinates directly (see Spline Coords input), with a random horizontal offset in the Scale Map for each spline (I.e., each row in Spline Coords)

 

Hor. along spline (rand. offset Y)

The values are applied to the encoded splines’ coordinates directly (see Spline Coords input), with a random vertical offset in the Scale Map for each spline (I.e., each row in Spline Coords)

 

Start/End Attenuation

Float2

Factors in the distance from the midpoint of the spline to its Start and End when scaling the splines.


This means size is decreased for splines closer to a spline’s extremities.

Local Offset

Float2

Applies an offset to the splines’ positions along the parent spline’s tangent (parallel) and normal (perpendicular).

Offset on Spline Range

Integer

Sets the range of offset applied to the scattered splines along the parent splines.


Interval

The range spans the interval between each scattered spline.

 

Parent spline

The range spans the full length of the parent spline.

 

Offset on Spline

Float

Applies a position offset to the splines along the parent splines.

Random Offset Range

Integer

Sets the range of random offset applied to the scattered splines along the parent splines.

 

Interval

The range spans the interval between each scattered spline.

 

Parent spline

The range spans the full length of the parent spline.

Random Offset on Spline

Float

Applies an additional position offset to the splines along the parent splines.

Offset by Thickness

Float

Applies an offset to the scattered splines along the normal of the parent splines, up to the parent splines' thickness.


Effectively, a value of 1 lets you place the scattered splines on the surface of the parent splines' envelope.

Custom Spline Alignment

Integer

Controls the initial orientation of the custom spline(s) on the parent splines.


First point tangent

The splines are oriented according to the tangent of their first point. In other words, they go off the parent splines in the direction set by their first point.

 

Image space

The splines are placed as they originally appear, with no additional adjustment to their position or orientation, as if the image representing them was resting on the parent spline.

Rotation Mode

Integer

Sets the initial orientation of the scattered splines.

 

From spline

The splines are oriented to match the normal of the parent splines at their location.

 

Absolute

The splines are all oriented the same way, regardless of the parent splines' direction.

Rotation

Float

Rotates the splines around their pivots, in number of turns. The pivot position can be offset using the Spline Pivot parameter.

Rotation Random

Float

Applies an additional random rotation to the splines around their pivots, in number of turns. The pivot position can be offset using the Spline Pivot parameter.

Left / Right Angle

Float

Controls the angle of symmetrical rotation applied to the splines on each side of the parent splines, in number of turns.

Left / Right Angle Random

Float

Adds a random amount of symmetrical rotation to the splines on each side of the parent splines, in number of turns.

Rotation Map Input Multiplier

Float

Controls the intensity of the Rotation Map input. This map acts as a multiplier for the current rotation of the patterns.

 

The effect of this map is combined with the other parameters in the Rotation group.

Rotation Map Input Sampling Mode

Integer

The method of mapping the values in the Rotation Map to the splines:


Texture space

The values are applied to the splines where they would be if placed in a texture using the texture’s UV coordinates. This effectively applies the value to the splines ‘in place’,

 

Horizontal along spline

The values are applied to the encoded splines’ coordinates directly (see Spline Coords input), where each row is applied to a different spline from top to bottom,

 

Hor. along spline (rand. offset X)

The values are applied to the encoded splines’ coordinates directly (see Spline Coords input), with a random horizontal offset in the Rotation Map for each spline (I.e., each row in Spline Coords).

 

Hor. along spline (rand. offset Y)

The values are applied to the encoded splines’ coordinates directly (see Spline Coords input), with a random vertical offset in the Rotation Map for each spline (I.e., each row in Spline Coords).

 

Rotation Map Input Affects

Integer

Selects the rotation parameter that is impacted by the Rotation Map:

 

Spline rotation

The map impacts the splines' global rotation clockwise.

 

Left / Right angle

The map impacts the Left/Right splines' symmetrical rotation.

Start Height Mode

Integer

The method of computing the starting height of the scattered splines.


Manual

Set the same absolute value for all scattered splines.

 

From parent spline (+ custom spline)

Use the height of the parent spline, then add the custom spline's height using the Custom spline start height mult. parameter.

 

From custom spline

Use the height of the custom spline as is.

 

Note: Set Spline Type to 'Custom Spline' and connect the Custom Spline inputs to use the height of custom splines.

Custom Spline Start Height Mult.

Float

Controls the contribution of the custom spline's own starting height to the starting height of the scattered splines, where 1 means the full height of the custom spline is used.

 

The custom spline's height is used differently according to the selected Start Height Mode:
- From parent spline (+ custom spline): The height is added to the parent spline's
- From custom spline: The height is used directly

Start Height Offset

Float

Applies an absolute offset to the scattered spline's starting height.

Start Height

Float

Sets an absolute value for the scattered spline's starting height.

End Height Mode

Integer

The method of computing the ending height of the scattered splines.


Manual

Set the same absolute value for all scattered splines.

 

From parent spline (+ custom spline)

Use the height of the parent spline, then add the custom spline's height using the Custom Spline End Height Mult. parameter.

 

From custom spline

Use the height of the custom spline as is.

 

 

Note: Set Spline Type to Custom Spline and connect the Custom Spline inputs to use the height of custom splines.

 

Custom Spline End Height Mult.

Float

Controls the contribution of the custom spline's own ending height to the ending height of the scattered splines, where 1 means the full height of the custom spline is used.


The custom spline's height is used differently according to the selected End Height Mode:
- From parent spline (+ custom spline): The height is added to the parent spline's
- From custom spline: The height is used directly

End Height Offset

Float

Applies an absolute offset to the scattered spline's ending height.

End Height

Float

Sets an absolute value for the scattered spline's ending height.

Start Thickness Mode

Integer

The method of computing the starting thickness of the scattered splines.


Manual

Set the same absolute value for all scattered splines.

 

From parent spline

Use the thickness of the parent spline.

 

From custom spline

Use the thickness of the custom spline.

 

Note: Set Spline Type to Custom Spline and connect the Custom Spline inputs to use the thickness of custom splines.

Start Thickness Multiplier

Float

Scales the starting thickness of the scattered splines, where 1 is the full thickness.

Start Thickness Offset

Float

Applies an absolute offset to the scattered spline's starting thickness.

Start Thickness

Float

Sets an absolute value for the scattered spline's starting thickness.

End Thickness Mode

Integer

The method of computing the ending thickness of the scattered splines.


Manual

Set the same absolute value for all scattered splines.

 

From parent spline

Use the thickness of the parent spline.

 

From custom spline

Use the thickness of the custom spline.

 

Note: Set Spline Type to Custom Spline and connect the Custom Spline inputs to use the thickness of custom splines.

 

End Thickness Multiplier

Float

Scales the starting thickness of the scattered splines, where 1 is the full thickness.

End Thickness Offset

Float

Applies an absolute offset to the scattered spline's ending thickness.

End Thickness

Float

Sets an absolute value for the scattered spline's ending thickness.

Show Direction Helper

Boolean

Displays a dot at the start of the spline and an arrowhead at its end in the Preview output.

Show Thickness Envelope

Boolean

Displays additional lines at the edges of the spline’s thickness.

Thickness (px)

Float

Adjusts the thickness of the spline visualization in the Preview output, in number of pixels.

Segments Amount

Integer

Adjusts the number of segments used to draw the spline visualization in the Preview output. A higher value results in a smoother line.

 

Background Intensity

Float

The intensity of the Preview input in the Preview output visualization.


Examples

Scatter Splines on Splines: Example 1

Scatter Splines on Splines: Example 1

Scatter Splines on Splines: Example 3

Scatter Splines on Splines: Example 4


Renders

Scatter Splines on Splines: Render 1

Scatter Splines on Splines: Render 2

Scatter Splines on Splines: Render 3

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