Documentation for Substance 3D Sampler is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
- Substance 3D home
- Home
- Getting Started
- Getting Started overview
- Activation and licenses
- System requirements /content/help/en/substance-3d-sam
- Shortcuts
- Importing Resources
- Report a bug
- Project Management
- Export
- Export overview
- Export Window
- Default Presets
- Managing custom presets
- Managing Presets
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
- Panels
- Tools and Widgets
- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Auto Tiling
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
- Interface issues
- Performance issues
- Stability issues
- Startup issues
- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
2D and 3D Viewport
The Viewport displays your current asset. At the top of the Viewport you can see the name of your asset and options to change the Viewport appearance. Use these options to:
- Change width and height of your asset in pixels.
- Display either 2D view, 3D view, or display both 2D and 3D views together.
- Switch the split view to horizontal display.
- Swap 3D and 2D views.
- Toggle between the standard and full screen viewport.
3D View
The 3D Viewport toolbars can be repositioned:
- You can move the toolbars by dragging the handle at the top or left side of the toolbar.
- Double click the handle at the top or left side of the toolbar to switch between horizontal and vertical layouts.
- Click the double chevrons on the bottom or right side of the toolbar to minimize the toolbar.
- View: Change camera settings like field of view or projection mode. Additionally, change the grid and background colors.
- Mesh: Select a different mesh to show your material assets, or see nuances of Environment light assets.
- Material: Change the position and tiling of the texture on your mesh.
- Displacement: Adjust displacement quality and intensity.
- Light: Select and adjust an environment light, including settings like turning on shadows and the ground plane.
- Toggle path tracing: Path tracing is a rendering technique that provides photorealistic results, improving the appearance of your assets. However, path tracing can be computationally expensive, here you can turn path tracing on or off depending on your needs.
Turn shadows on to improve viewport visuals. Keep shadows off to improve Samplers performance.
- Frame time/FPS: These values show the performance of the material.
- Frame object: Center the camera on the mesh.
- Change up axis: Change which axis is considered up. This can help correct for issues with imported meshes.
- Placement: Change how the mesh is positioned relative to the ground plane.
- Copy snapshot: Quickly copy an image of the current 3D Viewport to the clipboard.
- Save snapshot: Save a snapshot of the 3D Viewport to an image file.
- 3D View controls: View a quick reference for camera controls in the 3D Viewport.
Move the camera
The viewport uses a camera to render the 3D view. You can move the camera to change the your view and see your creations from different angles.
| Shortcut | Movement | Description |
|---|---|---|
| Click + drag | Orbit | Rotate the camera. It is not possible to roll the camera. |
| Right click + drag | Dolly | Move the camera forwards and backwards. |
| Middle click + drag | Pan | Move the camera left, right, up, and down. |
The 2D view is two dimensional, so there is no orbit option. Right click + Alt + drag will zoom in and out, while middle click + Alt + drag will pan.
In both the 3D view and the 2D view use F to focus on your asset. This is helpful if you lose sight of the 3D asset or the 2D space.
2D view
By default, only the 3D view is visible, however the 2D view can hold a lot of useful information and controls for some filters.
To open the 2D view use the View selection button at the upper right of the viewport. You can also use shortcut 2 to quickly switch to the 2D view.
With the 2D view open, some new options appear:
-
In the upper right corner of the 2D view, use the dropdown to change the source of channels available to view.
- Layer Inputs show the channels being input to the selected layer
- Layer Outputs show the channels being output by the selected layer
- Material Outputs shows the channels being output by the top layer and is not affected by layer selection.
-
At the bottom of the 2D view, you can:
- See the resolution of the selected channel.
- Select a channel to view it in the 2D view.
- See color channels and bit depth for the selected material channel.