- Substance 3D home
- Home
- Getting Started
- Interface
- Interface overview
- The Home Screen
- 2D and 3D Viewport
- Sidebars
- Panels
- Tools and Widgets
- Preferences
- Filters
- Filters overview
- Custom Filters
- Compound Filters
- Generators
- Adjustments
- Tools
- Tools overview
- Atlas Creator
- Atlas Splitter
- Channels Generation
- Channel Switch
- Clone Stamp
- Crop tool
- Delight (AI Powered)
- Height to AO
- Height to Normal
- Image To Material
- Make it Tile
- Match
- Multiangle To Material
- Normal to Height
- Paint Wrap *missing*
- PBR Validate
- Perspective Correction
- Tiling
- Transform
- Warp
- Warp Transform
- Upscale
- HDRI Tools
- Wear and Finish
- Technical Support
- Technical Support overview
- Exporting the log file
- Configuration
- Technical Issues
- Data or project issues
- Filter issues
- Interface issues
- Performance issues
- Stability issues
- Startup issues
- Features and workflows
- Pipeline and integrations
- Scripting and Development
- 3D Capture
- Release Notes
- FAQ
Channel Switch
Description
Switch the channels of the output maps of the material.
Parameters
Basic parameters
Draw Custom Weave: Draw the weaves on your 2D viewport.
Input Channel: Select which channel the filter will move.
Output Channel: Select Which channel is the destination of the Input Channel.
Opacity: 0-1
Adjust the opacity of the channel information relative to the existing channel information. In other words, this controls the opacity of the mask used to apply the new channel fill.Blending Mode: Select the blending mode for the basecolor channel. Changing the blending mode can substantially change the appearance of the channel.
Advanced
Material Input: Select which material to use as input.
Mask
Use Custom Mask: toggle
Enable or disable the use of a custom mask. If enabled the following parameters appear:Custom Mask – Blur: 0-1
Blur the mask.Custom Mask – Invert: toggle
Invert the mask.