Documentation for Substance 3D Integrations is now available on Experience League. After March 14th, HelpX pages will automatically redirect to the equivalent Experience League page.
Refer to the FAQ for more information about which documentation is affected.
- Substance 3D home
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- Unreal plugin 4.27.0.1
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- Unreal plugin 4.25.0.5
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- Unreal plugin 4.22.0.33
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- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
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Toolbag
This page show how to use the roughness/metallic outputs for Toolbag 2.
Toolbag supports both the specular/glossiness and metallic/roughness workflows.
Substance 3D Painter uses the metallic PBR shader as default, however, you can also use with specular/glossiness shader. This workflow will show how to use the metallic outputs for Toolbag 2. Toolbag supports the metallic workflow.
Export from Painter
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When using the default metallic PBR shader, we can export using the default Document channels + Normal + AO export preset. *Document channels exports Normal Map based on Project Configuration. Toolbag requires OGL Normal map. You can switch the Normal Format in the Project Configuration.
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Alternatively, you can create a custom export config that uses glossiness
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You can change the Normal Format to OpenGL before exporting. Edit>Project Configuration
Material Setup
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Set Reflectivity to Metalness
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Set Reflection to GGX
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Add the textures to the appropriate channels as shown in the following chart:
Substance 3D Painter TextureColorspaceToolbag MaterialBase Color sRGB Albedo Roughness sRGB Off Microsurface - Gloss - Click Invert Metallic sRGB Off Reflectivity - Metalness Map Normal sRGB Off Normal Ambient Occlusion sRGB Off Occlusion