- Substance 3D home
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- Unreal plugin 4.27.0.1
- Unreal plugin 4.26.0.21
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- Unreal plugin 4.26.0.1
- Unreal plugin 4.25.0.5
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- Unreal plugin 4.24.0.3
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- Unreal plugin 4.23.0.1
- Unreal plugin 4.22.0.33
- Unreal plugin 4.22.0.32
- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
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- Substance Input Image - UE4
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- Working with Bump Offset (Parallax) - UE4
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Converting Substance outputs
Substance Painter
You can export the converted maps from Substance Painter. A wide range of render presets are supported and simply selecting a preset will convert the maps types. (conversion is based on the metal/rough workflow).
Substance Plugin
The Substance plugin will generate outputs and automatically create materials for specific workflows. However, with DCC applications and 3rd-party renderers, you may need to manually convert the metallic/rough outputs. The following integrations support automatic rendering workflows and will appropriately convert any map types if needed:
Custom Substances
If you are building a custom Substance, you can create the specific outputs you need for renderers such as Vray and Corona. Using the metallic/roughness conversion node (Library>PBR Utilities), You can easily convert the base color, roughness and metallic maps to the specific renderer.