In the project's folder, create a Plugins folder if one does not exist already.
- Substance 3D home
- Ecosystems and Plugins
- Home
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- Plugin Overview - UE5
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- Substance Input Image - UE5
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- Material Template Usage - UE5
- Out-of-the-Box Material Templates
- Tiling Substance - UE5
- Substance 3D Plugin Default Templates
- Substance 3D Assets Library Usage - UE5
- Blueprints - UE5
- Unreal Engine 5 Scripting
- Installing to Source Builds
- Unreal Engine 5 overview
- Unreal Engine 4
- Unreal Engine 4 overview
- Unreal Engine 4 plugin release notes
- Unreal plugin 4.27.0.1
- Unreal plugin 4.26.0.21
- Unreal plugin 4.26.0.2
- Unreal plugin 4.26.0.1
- Unreal plugin 4.25.0.5
- Unreal plugin 4.25.0.4
- Unreal plugin 4.25.0.3
- Unreal plugin 4.24.0.3
- Unreal plugin 4.23.0.2
- Unreal plugin 4.23.0.1
- Unreal plugin 4.22.0.33
- Unreal plugin 4.22.0.32
- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
- Plugin Settings - UE4
- Substance Input Image - UE4
- Material Instance Definition - UE4
- Tiling Substance - UE4
- Working with Bump Offset (Parallax) - UE4
- Working with Displacement - UE4
- Source in UE4
- Live Link in UE4
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- Downloading Substance 3D Plugin in Unity
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- Upgrading Projects/Known Issues
- Managing Substance Graphs
- Changing parameters
- Generated Textures (Packing)
- Rendering Color Space
- Using Image Inputs
- Publishing for Mobile
- Substance 3D for Unity Scripting
- Scripting in Unity (Deprecated)
- API Overview
- Scripting API
- C# Example Script
- Substance 3D Assets Library Usage
- Removing Substance Plugin
- Substance 3D in Unity Tutorials
- Physical Size in Unity
- Sharing sbsar Files Between Projects
- Unity overview
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- MODO
- MODO overview
- Modo Plugin Release Notes
- Substance in MODO Overview
- Modo Installation
- Parameters
- Custom Materials
- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
- Animating Substances
- Copy/Duplicate Substance
- Environment and Rendering Setup
- Modo Switch Engine
- Tiling Modo textures
- MODO overview
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- Houdini
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- Preferences
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Installing To Source Builds - UE5
The Substance plugin can be used with versions of Unreal Engine built from source. To do this, the plugin can be installed to either a C++project folder or the engine folder of a source build.
These methods require that you have a version of the plugin downloaded from the marketplace. The Substance plugin folder can be transferred between computers and UE builds.
Installing to a C++ project folder
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Inside the Plugins folder, Create a Runtime folder.
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Place the Substance folder inside the Runtime folder. LINUX USERS: After step 3, locate the "include" folder in the Substance folder and rename it to capitalize the "i" (include > Include).
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Launch Unreal Engine.
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Open the C++ project via the launcher.
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After launching the project, Unreal Engine will prompt asking if you'd like to rebuild plugin components before launching, select yes. This will be done via Microsoft Visual Studio (Windows, Linux) or Xcode (Mac).
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Unreal Engine will close, but the components will build in the background. This process can take about 5 minutes. Once it is done, the project will open. If it fails, you will see an error window.
Installing to the Engine Folder
The steps above must be followed to rebuild the plugin Binaries folder before the plugin can be installed to the Engine folder.
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Copy the Substance folder from the within the Project Folder > Plugins > Runtime.
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Open the Unreal Engine version folder and navigate to Engine > Plugins > Marketplace.
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Paste the Substance folder.
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Open the Unreal Engine Editor. Create a new project if desired.
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Open the Plugins menu and verify that the Substance Plugin is enabled.