- Substance 3D home
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- Unreal plugin 4.27.0.1
- Unreal plugin 4.26.0.21
- Unreal plugin 4.26.0.2
- Unreal plugin 4.26.0.1
- Unreal plugin 4.25.0.5
- Unreal plugin 4.25.0.4
- Unreal plugin 4.25.0.3
- Unreal plugin 4.24.0.3
- Unreal plugin 4.23.0.2
- Unreal plugin 4.23.0.1
- Unreal plugin 4.22.0.33
- Unreal plugin 4.22.0.32
- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
- Plugin Settings - UE4
- Substance Input Image - UE4
- Material Instance Definition - UE4
- Tiling Substance - UE4
- Working with Bump Offset (Parallax) - UE4
- Working with Displacement - UE4
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- Substance 3D for Unity Scripting
- Scripting in Unity (Deprecated)
- API Overview
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- Removing Substance Plugin
- Substance 3D in Unity Tutorials
- Physical Size in Unity
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- MODO overview
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- Substance in MODO Overview
- Modo Installation
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- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
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Physical Size in Unity
The physical size feature in the Substance 3D plugin for Unity allows Substance materials to be applied and scaled based on their real-world sizes. The dimensions are set in Substance applications like Designer and shown in the plugin panel's Physical Size section.
The feature is currently available only for HDRP workflows.
With Physical Size enabled, the materials will tile based on their real-world size in centimeters. The material tiling will remain the same regardless of the object's scale.
The feature can be enabled by toggling "Use Physical Size" in the plugin panel UI. The Physical Size values can be overridden for artistic control over the material tiling.