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SubstanceRuntimeGraph Class | Ecosystem and Plug-ins

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SubstanceRuntimeGraph Class

Adobe.Substance.Runtime.SubstanceRuntimeGraph Class Reference

Class that provides runtime functionality to modify inputs at and render substance graphs, allowing Substance←GraphSO to generate its assets at runtime.

Inheritance diagram for Adobe.Substance.Runtime.SubstanceRuntimeGraph:

Public Member Functions

• void AttachGraph (SubstanceGraphSO graph)

Attaches a new graph object to this runtime handler.


• void SetInputFloat (string inputName, float value)

Update Substance Float Input


• float GetInputFloat (string inputName)

Get Substance Float Input


• void SetInputVector2 (string inputName, Vector2 value)

Update Substance Vector2 Input


• Vector2 GetInputVector2 (string inputName)

Get Substance Vector2 Input


• void SetInputVector3 (string inputName, Vector3 value)

Update Substance Vector3 Input


• Vector3 GetInputVector3 (string inputName)

Get Substance Vector3 Input.


• void SetInputVector4 (string inputName, Vector4 value)

Update Substance Vector4 Input


• Vector4 GetInputVector4 (string inputName)

Get Substance Vector4 Input


• void SetInputColor (string inputName, Color value)

Update Substance Color Input


• Color GetInputColor (string inputName)

Get Substance Color


• void SetInputBool (string inputName, bool value)

Update Substance Boolean Input


• bool GetInputBool (string inputName)

Get Substance Boolean Input.


• void SetInputInt (string inputName, int value)

Update Substance Int Input


• int GetInputInt (string inputName)

Get Substance Int Input


• void SetInputVector2Int (string inputName, Vector2Int value)

Update Substance Vector2Int Input.


• Vector2Int GetInputVector2Int (string inputName)

Get array of 2 int.


• void SetInputVector3Int (string inputName, Vector3Int value)

Update Substance Vector3Int Input.


• Vector3Int GetInputVector3Int (string inputName)

Get array of 3 int (Vector3Int’s x, y & z values)


• void SetInputVector4Int (string inputName, int x, int y, int z, int w)

Update Substance Vector4Int Input


• int[ ] GetInputVector4Int (string inputName)

Get array of 4 int (Vector4Int’s x, y, z & w values)


• void SetInputString (string inputName, string value)

Update Substance string Input.


• string GetInputString (string inputName)

Get Substance string input.


• SubstanceInputDescription GetInputDescription (string inputName)

Returns the complete input description for the target input name.


• void SetInputTexture (string inputName, Texture2D value)

Update Substance Texture2D Input.


• Vector2Int GetTexturesResolution ()

Returns instance texture output resoltion.


• void SetTexturesResolution (Vector2Int size)

Sets instance texture output resolution.


• bool HasInput (string inputName)

Returns true if this substance instance has an input with a given name.


• List< Texture2D > GetGeneratedTextures ()

Returns a list with all output textures for the substance instance.


•  Texture2D GetOutputTexture (string outputName)

Returns the output texture for a given output name.


• void Render ()

Renders the substance instance synchronously.


• Task RenderAsync ()

Renders the substance instance asynchronously.


• void LoadPreset (string presetXML)

Uses a preset XML to set graph input parameters.


• string CreatePresetFromCurrentState ()

Saves the current graph state into a preset XML.


Public Attributes

• SubstanceGraphSO GraphSO

Target substance instance.


Protected Member Functions

• void Awake ()

On awake SubstanceRuntime will be used to create a instance for the attached SubstanceGraphSO in the substance

SDK.


• void Update ()

Check the render ConcurrentQueue for render results.


• void OnDestroy ()

Disposes the substance SDK handler.


Properties

• Material DefaulMaterial [get]

Main material generated by the substance instance.


 Adobe

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Oct 14–16 Miami Beach and online