- Substance 3D home
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- Plugin Overview - UE5
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- Substance Input Image - UE5
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- Material Template Usage - UE5
- Out-of-the-Box Material Templates
- Tiling Substance - UE5
- Substance 3D Plugin Default Templates
- Substance 3D Assets Library Usage - UE5
- Blueprints - UE5
- Unreal Engine 5 Scripting
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- Unreal plugin 4.27.0.1
- Unreal plugin 4.26.0.21
- Unreal plugin 4.26.0.2
- Unreal plugin 4.26.0.1
- Unreal plugin 4.25.0.5
- Unreal plugin 4.25.0.4
- Unreal plugin 4.25.0.3
- Unreal plugin 4.24.0.3
- Unreal plugin 4.23.0.2
- Unreal plugin 4.23.0.1
- Unreal plugin 4.22.0.33
- Unreal plugin 4.22.0.32
- Unreal plugin 4.21.0.31
- Plugin Overview - UE4
- Plugin Settings - UE4
- Substance Input Image - UE4
- Material Instance Definition - UE4
- Tiling Substance - UE4
- Working with Bump Offset (Parallax) - UE4
- Working with Displacement - UE4
- Source in UE4
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- Unity
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- Downloading Substance 3D Plugin in Unity
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- Managing Substance Graphs
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- Substance 3D for Unity Scripting
- Scripting in Unity (Deprecated)
- API Overview
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- C# Example Script
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- Removing Substance Plugin
- Substance 3D in Unity Tutorials
- Physical Size in Unity
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- Maya
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- MODO overview
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- Substance in MODO Overview
- Modo Installation
- Parameters
- Custom Materials
- Working with Normals
- Working with Emissive
- Bump and Displacement
- Working with References
- Animating Substances
- Copy/Duplicate Substance
- Environment and Rendering Setup
- Modo Switch Engine
- Tiling Modo textures
- MODO overview
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- Blender overview
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Settings
The Substance settings menu can be access via the Substance Shelf or the Substance menu. The settings for this menu are stored in an editable configuration file "substance.cfg."
Config File Locations
Windows:
C:\Users\\Documents\maya\\substance\
MacOS:
/Users//Library/Preferences/Autodesk/maya//substance/
Linux:
/home//maya//substance/
Default Resolution
Sets the default resolution for a Substance node when the sbsar file is loaded.
Rendering Workflow
Sets the default rendering workflow to use on the Substance node.
Substance Engine
Setting preferences specific to the Substance Engine and global to all Substance nodes. The Substance engine is used to compute the Substance textures.
Engine Type
The Substance Engine is available as a CPU and GPU engine. Switching the engine will require restarting Maya. The GPU engine will allow for higher resolutions than the CPU engine.
There can be compute differences between the CPU and GPU engine, so for consistent results, it's best to set the type to the same engine used in Substance Designer.
The CPU Cores and Engine Memory are settings for the amount of resources the Substance engine is allowed to use.
Blocking Renders
This option allows you to set if the Substance engine compute will block the Maya UI processes. When enabled, the Substance engine will take precedence and block the Maya UI processes. When disabled, the Maya UI processes will not be blocked by Substance engine computations.
Cache Outputs to Disk
Sets the default cache location, file type and cache folder for all newly created Substance nodes in a project.
Rendering Extensions
Enable Rendering Extensions to use Substance Outputs directly with Arnold Shaders.
Physical Size
Enable if Physical Size should be used by default when sbsar files are loaded and if it should be recomputed when reloading the sbsar.