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Create with Clay | Substance 3D Modeler

  1. Substance 3D home
  2. Home
  3. Getting started
    1. Install Substance 3D Modeler
    2. System requirements
    3. Public Beta
    4. Supported VR headsets
    5. Desktop and virtual reality
    6. Quick start guides
      1. Desktop quick start guide
      2. VR quick start guide
    7. Controls
      1. Desktop shortcuts and controls
      2. VR shortcuts and controls
    8. Reference images
    9. Join the Community
    10. Glossary
    11. FAQs
  4. Interface
    1. Interface overview
    2. Viewport
    3. The Palette
    4. Actions menu
    5. The Top bar
      1. Top bar overview
      2. Color picker
      3. Materials panel
      4. Assets panel
      5. Environment panel
      6. Viewport panel
      7. Outliner
      8. Node properties panel
    6. The Bottom bar
    7. Preferences
  5. Create with Clay
    1. Tools
      1. Tools and Subtools
      2. Select tool
      3. Clay tool
      4. Erase tool
      5. Split tool
      6. Crop tool
      7. Warp tool
      8. Elastic tool
      9. Smooth tool
      10. Raise tool
      11. Buildup tool
      12. Inflate tool
      13. Crease tool
      14. Flatten tool
      15. Paint tool
    2. Brushes
    3. Brush shapes
    4. Placement modes
    5. Angle and grid snap
  6. Create with Primitives
    1. Get started with primitives
    2. Primitive parameters
      1. Parameter overview
      2. Shape parameters
      3. Combine parameters
    3. Organize primitives
      1. Primitive containers
      2. Manage primitive order
      3. Primitive groups
      4. Repetition
  7. Organize your scene
    1. Scope and scene structure
    2. Layers
    3. Groups
    4. Advanced scene assembly
      1. Instances
      2. Symmetry and repetition
      3. Booleans
    5. Import meshes
  8. Render mode
    1. Render mode overview
    2. Work with cameras
  9. Export Mode
    1. Export your creations
    2. Export presets
  10. Technical support
    1. Technical requirements
    2. How does Modeler work?
    3. Performance
    4. Troubleshooting
    5. Supported file formats
  11. Release notes
    1. V1.15 (Current Release)
    2. V1.14
    3. V1.13
    4. Public Beta V1.15.50 (Current Release)
    5. Public Beta Archive
      1. Public Beta V1.14.50
      2. Public Beta V1.12.50
      3. Public Beta V1.11.50
      4. Public Beta V1.10.50
      5. Public Beta V1.9.50
      6. Public Beta V1.8.50
    6. V1 Archive
      1. V1.12
      2. V1.11
      3. V1.10
      4. V1.9
      5. V1.8
      6. V1.7
      7. V1.6    
      8. V1.5
      9. V1.4
      10. V1.3
      11. V1.2
      12. V1.1 
      13. V1.0 
    7. V0 Archive
      1. 2022/08/02 V0.17.0
      2. 2022/06/22 V0.14.1
      3. 2022/05/13 V0.10.2

What is Clay?

Modeler is a bit different from most 3D software. While most applications use vertices, edges, and polygons to define 3D shapes, Modeler uses what we call Clay.

Modeler uses a voxel grid known as a signed distance field (SDF) to represent where clay exists in a layer or scene.

The power of Clay is that you don't need to worry about polygons or topology while you're creating. This allows the creative process to be more freeform and gestural than with traditional 3D. Additionally, Clay always creates a watertight model. It's not possible to create non-manifold geometry with Modeler.

Note:

Modeler uses Clay to define 3D models, but it still uses polygons to render them on the screen. This is why you might still be able to see individual polygons when looking closely at clay.

Modeler is able to comfortably render millions or even billions of polygons on screen with minimal impact on performance, so there's no need to be concerned about high polycounts within Modeler.

This is a basic description of Clay, but it's more than enough to help you get started with your own creations.

If you're interested in the technical aspects of how clay works, you can learn more here.

Work with Clay

The primary method of working with Clay is through Modeler's tools. These allow you to add, remove, warp, and paint your clay. Modeler includes the tools below:

Brushes

Many of Modeler's tools make use of brushes. Just like a flat paint brush behaves differently from a pointed paint brush in real life, brushes in Modeler allow you to change the specifics of how a tool works so that you can have more control over the final result. Learn more about brushes here.

Layers

Modeler uses Layers to help separate and organize parts of a scene. For example, when sculpting a human, it might be useful to have the head on one layer, the neck on a second layer, and the chest on a third layer. You can move layers individually from each other and use powerful symmetry tools to mirror and duplicate layers.

Layers are an important part of Modeler and can be very powerful. Find out more about layers here.

Placement modes

Placement modes change how the brush interacts with the scene. Different placement modes can be useful in different contexts, so it's useful to know what placement modes are available. Cover the basics of placement modes here.

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