With the Free Public beta program, you can try out experimental features and builds of Substance 3D Modeler before they reach full release. Public beta builds are generally less stable than the current non-beta build of Modeler, so we advise that you avoid using the Public beta for time-critical work.
Joining the Free Public beta is easy, and doesn't require an existing Creative Cloud subscription. Find out how to join the Free Public beta here.
Don't forget to join the Modeler Community to share your feedback and suggest improvements to these in-development features.
Export assets
The Beta includes a new export workflow that allows you to save export settings for each asset that you define in your scene. Working on a character and you need to export individual parts of their outfit each with different export settings? Define each part as an asset, and they'll appear in a library of export assets, each with custom export settings, helping to speed up the export process.
To work with Export assets:
- Enter Export mode.
- Select one or more objects that you'd like to export to a single file.
- Use the Define asset button to register your selection as an asset.
- If multiple objects are selected, the button instead says Group and define asset. This will affect the hierarchy of your scene.
- Optionally, in the Assets panel, double click the asset name to rename it.
- Adjust the export settings for your asset.
- Export the asset.
The assets workflow is in active development, so please let us know if you have feedback or requests.
Substance 3D Modeler 1.18.50 overview
Beta V1.18.50 brings improvements to the Export Assets workflow, Primitives, and some general quality-of-life changes.
Modeler V1.18.50 full release notes
Primitives:
- The contributing primitives display now appears at the top of the Actions menu.
- Changed how outlines are displayed for groups of primitives.
- If objects inside the group are not positioned to intersect with the X, Y, or Z planes, no outlines will be visible for the given group.
- Fixed a bug where undoing primitive actions could leave artifacts of the old primitive state.
- Clay tools are now disabled when focused inside a primitive container.
Export:
- Assets that are converted from primitives into clay now remember their asset settings, including export options.
- Export settings now appear on the left. The Project Assets panel now appears on the right, and can be opened and closed just like the Materials or Outliner panels.
- Improved the appearance of the Asset right click menu.
- Asset names are less strict about which characters you can use when renaming them, so whitespace characters are now allowed.
- Added support for defining assets with different selection combinations, so you should no longer need to group objects or manually adjust your scene to define an asset, just select what you want and click define asset.
- When an asset is selected, you can now change file name to save the asset under in the Export settings menu. Change the export path in the Project Assets panel.
- If no asset is exported, you can export the full scene from the Project Assets panel by deselecting all objects. Clicking Export full scene will bring up a file dialogue where you can select a location and change the file name.
- Added the option to determine export polycount by a percentage instead of an explicit number. This helps keep a consistent polygon density while continuing to revise an asset in ways that could drastically change the desired export polycount. Use the Polycount by selector to switch between Percent or Count.
- Added back Export selected as an option in the Project Assets menu.
Quality of life:
- Viewport field of view and projection settings are now persistent across sessions.
- Updated the appearance of all icons.
- Added camera previews in VR
- Non-physical objects like the gizmo won’t appear in the camera preview.
- Added the option to smooth camera movement.
- It’s now possible to modify shortcuts in Preferences > Keyboard shortcuts.
- As a first pass, there are some issues with shortcuts in this list, and modifying unbound shortcuts might have unexpected results.
- Added the option to immediately convert to clay on import.
- Fixed a bug where cameras would appear selected while using tools other than the Select tool.
- Modeler now automatically changes tools if the scene is changed into a state where the equipped tool would no longer be valid.