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Frequently asked Questions | Substance 3D Automation ToolKit

  1. Substance 3D home
  2. Home
  3. Command Line Tools
    1. Command Line overview
    2. sbsbaker
      1. sbsbaker overview
      2. sbsbaker command line options
      3. sbsbaker Example Command Lines
    3. sbscooker
      1. sbscooker overview
      2. sbscooker command line options
      3. sbscooker pattern variables
    4. sbsmtools
      1. sbsmtools overview
      2. sbsmtools command line options
    5. sbsmutator
      1. sbsmutator overview
      2. sbsmutator command line options
      3. sbsmutator Example Command Lines
    6. sbsrender
      1. sbsrender overview
      2. sbsrender base parameters and pattern variables
      3. sbsrender command line options
      4. sbsrender example command lines
    7. sbsupdater
      1. sbsupdater overview
      2. sbsupdater command line options
  4. Pysbs - Python API
    1. Pysbs - Python API overview
    2. Getting started
    3. General topics
      1. Basic manipulation
      2. Substance creation
      3. Substances modification
      4. Dependencies management
      5. PySbs batchtools module
      6. metadata manipulation
      7. SAT demos
      8. Edit sbsar with SBSARManager
      9. Spot Colors
      10. Thumbnail creation with SAT
    4. Examples
      1. demohelloworld
      2. demos
      3. demos_batchtools
      4. script_update_with_sbsupdater
    5. API Content
      1. API Content overview
      2. Substance definitions
        1. Common interfaces
          1. basegraph
          2. package
          3. sbsarobject
          4. sbsobject
        2. compnode
          1. compnode overview
          2. common
          3. compimplementation
          4. paramgraph
        3. context projectmgr
        4. graph
          1. graph overview
          2. function
          3. inputparameters
          4. output
        5. mdl
          1. mdlannotation
          2. mdlcommon
          3. mdldictionaries
          4. mdlenum
          5. mdlgraph
          6. mdllibclasses
          7. mdlmanager
          8. mdlnode
          9. mdlnodeimpl
          10. mdloperand
          11. mdlsbsbridge
        6. modelgraphindex
          1. modelannotationnames
          2. modelgraph
          3. modelgraphgenerator
          4. modelgraphimplementation
          5. modelnodenames
          6. modeloperand
          7. modulegraphindex
          8. moduleannotation
          9. moduleconnection
          10. modulegraph
          11. modulegraphgenerator
          12. modulegraphimplementation
          13. modulegraphlibrary
          14. modulegraphregister
          15. modulenode
          16. modulenodeimplementation
          17. modulenodeinstance
          18. moduleoperand
          19. moduleoutputbridging
          20. moduleparaminput
        7. params
          1. params overview
          2. dynamicvalue
          3. paramnode
        8. projectmgrdoc
        9. sbsarchive
          1. sbsarchive overview
          2. sbsarenum
          3. sbsargraph
          4. sbsargui
          5. sbsarguiwidgets
          6. sbsarmanager
        10. sbscommon
          1. connections
          2. gui
          3. nodes
          4. values
        11. sbspreset
        12. sbsproject
        13. substance
          1. substance overview
          2. content
          3. resource
      3. Libraries
        1. sbsenum
        2. sbslibrary
          1. sbslibrary overview
          2. sbsdictionaries
          3. sbsfilters
          4. sbsfunctions
          5. sbsfxmapnodes
          6. sbslibclasses
          7. sbswidgets
        3. sbsbakerslibrary
          1. sbsbakerslibrary overview
          2. sbsbakersdef
          3. sbsbakersdefaultprops
          4. sbsbakersdictionaries
          5. sbsbakersenum
          6. sbsbakingconverter
          7. sbsbakingconverterparam
          8. sbsbakingparameters
          9. sbsdialogstate
          10. sbsscenedata
        4. Helpers
          1. sbscleaner
          2. sbsexporter
          3. sbsgenerator
          4. sbsparser
          5. sbswriter
          6. qtclasses
            1. qtclasses overview
            2. qtvariantreader
            3. qtvariantwriter
          7. psdparser
          8. sbsimpactmanager
          9. batchtools
          10. autograph
            1. ag_functions
            2. ag_layout
            3. ag_types
          11. info_mesh_parser
          12. sbsbaker_info_handlers
          13. sbsrender_render_handlers
          14. output_handlers
          15. spotcolorinfo_handler
          16. thumbnail
          17. batchtools overview
        5. Execution context
          1. context
          2. functions
        6. API Change log
  5. Samples
    1. Samples overview
    2. Texturing Template Demo
    3. Batch Tools Demo
    4. Variations
    5. Texture Mat
    6. Pixel Processor Ray tracer
  6. Setup and Getting Started
    1. Setup and Getting Started overview
    2. Compatibility
    3. Frequently asked Questions
    4. Known issues
    5. SAT Cookbook
    6. Use Pysbs in different python interpreter (maya, sd, blender...)
  7. Integrations
    1. Substance Maya toolset
      1. Substance Maya Toolset overview
      2. Installing
      3. Launching
      4. Baking
        1. Baking overview
        2. Export parameters
        3. Baker parameters
        4. Mesh setup
        5. Using a template
      5. Changelog
  8. Changelog overview

Frequently asked Questions

Q: My maps comes out in the wrong resolution when rendering them using sbsrender

This typically happens if the substance network is not configured to have its output size set to relative to parent.
In order to check if this is the case.

  1. Open the SBS file in Substance Designer
  2. Double click in an empty space of the graph editor to select the root node
  3. Make sure Output Size is set to relative to parent and width and height is set to 0 (Parent x 1)

Another caveat is that when a network is set to be relative to parent it will render at 256x256 unless you specify $outputsize on the sbsrender command line. What is set as parent size in substance designer does not matter at that point.

Different engines have different maximum resolutions. The default engine can only render at 2048x2048 so you need to switch to a gpu engine if you want to go higher than that.

Some shells (powershell and bash among others) associates the $ character with special properties and it needs to be escaped.

Powershell

Escape using '

Bash (linux and mac)

Escape using \

Note that if you are using the python subprocess module (like our examples) to call sbsrender this is handled for you automatically.

Q: How fix "Parsing error [...]" during mesh baking on Linux (mostly debian based distrib)?

Depending on the Linux version it's possible to have a flow of error during the use of sbsbaker, i.e:

Parsing error:
  Invalid normal
line 898254 => vn 0.1030 0.9821 0.1574

To fix this issue an environment variable can be set:

LC_NUMERIC=C

 Adobe

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