Adobe Fuse is no longer in development and will discontinue support on September 13, 2020.
For detailed information and assistance, see Adobe Fuse end-of-service FAQ.
Important notice for Mixamo customers.
We’re retiring features and services on this site, learn how this affects you. Visit http://blogs.adobe.com/adobecare/2017/05/23/download-assets-from-mixamo/.
If you want to do custom modeling, rigging, skinning, texturing, or other editing before using the Fuse CC model in your creative project, you can export the model as an .obj along with its texture maps.
To export you model as an .obj:
A progress bar appears at the bottom of the workspace, which displays the completion status of this export task. When exporting is complete, you have the following files:
To export the textures of your model:
Fuse CC is integrated with Creative Sync so you can directly save your model from a Creative Cloud Library and then open in Photoshop CC to pose and animate.
Save your characters directly to your Creative Cloud Libraries, and then
To save you model directly to Creative Cloud Libraries:
Important notice for Mixamo customers.
We’re retiring features and services on this site, learn how this affects you. Visit http://blogs.adobe.com/adobecare/2017/05/23/download-assets-from-mixamo/.
If you want to use your Fuse CC model in a game, a movie, or any external 3D software you can upload your model directly to Mixamo.
To upload your model to Mixamo:
You can now use the Mixamo web-service to auto-rig your uploaded model and apply animations on it. With a rigged character, you can browse the Mixamo Store to apply animations and take your character into any 3D software or game engine. You have the option to download your animated model as .fbx (filmbox file), and .dae (COLLADA file) formats.
See the following links for details:
You set the export preferences in the Preferences dialog box.