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Curvature from Mesh (deprecated) | Substance 3D bakers

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  4. Bakers settings
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    2. Ambient Occlusion
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    7. Curvature
    8. Curvature from Mesh
    9. Curvature from Mesh (deprecated)
    10. Height Map from Mesh
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    12. Opacity Mask from Mesh
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  7. Common questions
    1. How to export the baked maps?
    2. Is dithering applied to baked textures?
    3. Should I enable "Compute tangent space per fragment"?
    4. What are Assbin files?
    5. What is the bit depth of baked textures?
    6. What is the difference between the OpenGL and DirectX normal format?
    7. Why are there strange stretches in my textures after baking or exporting?
    8. Why is Matching by Name not working with Ambient Occlusion/Thickness?
    9. Why is my mesh fully black after baking?
  8. Common issues
    1. Aliasing on UV Seams
    2. Baker output is fully black or empty
    3. Baking failed with Color Map from Mesh
    4. Black shading cross are visible on the mesh surface
    5. Mesh parts bleed between each other
    6. Normal map has strange colorful gradients
    7. Normal texture looks faceted
    8. Seams are visible after baking a normal texture
    9. Seam visible on every face
    10. Texture baked outside of Substance software looks incorrect

Curvature from Mesh (deprecated)

The Curvature from mesh baker generates a curvature texture from high-poly meshes. It is slower than the base curvature baker but produce more accurate results.

Available in:

  • Substance Designer
  • Substance Automation Toolkit
Note:

Since Substance Designer 2019.3 this baker is deprecated and we recommend using the new Curvature from mesh baker instead.

Parameters

ParameterDescription
Intensity

How strong the curvature details will be. This parameter is disabled if Soft Saturate is enabled.

Soft Saturate

If enabled, the curvature details will be softened.

Maximize RangeIf enabled, the curvature details will be fit inside the texture range capacity. This means very strong values will be defined as the maximum and all the other values will be scaled according to that extreme.

 Adobe

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