- Adobe Animate User Guide
- Introduction to Animate
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Animate
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- About Motion Tween Animation
- Motion tween animations
- Creating a Motion tween animation
- Using property keyframes
- Animate position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating motion tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting up animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with character rigging in Animate
- How to use mask layers in Adobe Animate
- How to work with scenes in Animate
- Interactivity
- How to create buttons with Animate
- Convert Animate projects to other document type formats
- Create and publish HTML5 Canvas documents in Animate
- Add interactivity with code snippets in Animate
- Creating custom HTML5 Components
- Using Components in HTML5 Canvas
- Creating custom Components: Examples
- Code Snippets for custom Components
- Best practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Animate
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Find and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to use the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Assets Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Animate
- Exporting SVG files
- Create video files for use in Animate
- How to add a video in Animate
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and After Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Animate
- Work with classic text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Work with the libraries in Animate
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Animate
- Applying blend modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Animate
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Convert Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Canvas documents in Animate
- Creating and publishing a WebGL document
- How to package applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- Best practices - Organizing ActionScript in an application
- How to use ActionScript with Animate
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Working with Custom Platform Support Plug-in
- Debugging ActionScript 3.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Export graphics and videos with Animate
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Best practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Animated GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and After Effects
- Quick share and publish your animations
- Troubleshooting
About 3D graphics in Animate
Animate allows you to create 3D effects by moving and rotating movie clips in 3D space on the Stage. Animate represents 3D space by including a z axis in the properties of each movie clip instance. You add 3D perspective effects to movie clip instances by moving them along their x axis or rotating them around their x or y axis using the 3D Translation and 3D Rotation tools. In 3D terminology, moving an object in 3D space is called a translation and rotating an object in 3D space is called a transformation. Once you have applied either of these effects to a movie clip, Animate considers it a 3D movie clip and a colored axes indicator appears overlaid onto the movie clip whenever it is selected.
To make an object appear nearer or further away from the viewer, move it along its z axis with the 3D Translation tool or the Property inspector. To give the impression of an object that is at an angle to the viewer, rotate the movie clip around its z axis with the 3D Rotation tool. By using these tools in combination, you can create realistic perspective effects.
Both the 3D Translation and the 3D Rotation tools allow you to manipulate objects in global or local 3D space. Global 3D space is the Stage space. Global transforms and translations are relative to the Stage. Local 3D space is the movie clip space. Local transforms and translations are relative to the movie clip space. For example, if you have a movie clip containing several nested movie clips, local 3D transforms of the nested movie clips are relative to the drawing area inside the container movie clip. The default mode of the 3D Translation and Rotation tools is global. To use them in local mode, click the Global toggle button in the Options section of the Tools panel.
By using the 3D properties of movie clip instances in your FLA file, you can create a variety of graphic effects without duplicating movie clips in the library. However, when you edit a movie clip from the library, 3D transforms and translations that have been applied are not visible. When editing the contents of a movie clip, only 3D transforms of nested movie clips are visible.
Once a 3D transform is added to a movie clip instance, its parent movie clip symbol cannot be edited in Edit in Place mode.
If you have 3D objects on the Stage, you can add certain 3D effects to all of those objects as a group by adjusting the Perspective Angle and Vanishing Point properties of your FLA file. The Perspective Angle property has the effect of zooming the view of the Stage. The Vanishing Point property has the effect of panning the 3D objects on the Stage. These settings only affect the appearance of movie clips that have a 3D transform or translation applied to them.
In the Animate authoring tool, you can control only one viewpoint, or camera. The camera view of your FLA file is the same as the Stage view. Each FLA file has only one perspective Angle and Vanishing Point setting.
To use the 3D capabilities of Animate' , the publish settings of your FLA file must be set to Flash Player 10 and ActionScript 3.0. Only movie clip instances can be rotated or translated along the z axis. Some 3D capabilities are available through ActionScript that are not available directly in the Animate user interface, such as multiple Vanishing Points and separate cameras for each movie clip. Using ActionScript 3.0, you can apply 3D properties to objects such as text, FLV Playback components, and buttons, in addition to movie clips.
The 3D tools cannot be used on objects on mask layers and layers containing 3D objects cannot be used as mask layers. For more information about mask layers, see Using mask layers.
Move objects in 3D space
You move movie clip instances in 3D space with the 3D Translation tool . When you select a movie clip with the tool, its three axes, X, Y, and Z, appear on the Stage on top of the object. The x axis is red, the y axis is green, and the z axis is blue.
The default mode of the 3D Translation tool is global. Moving an object in global 3D space is the same as moving it relative to the Stage. Moving an object in local 3D space is the same as moving it relative to its parent movie clip if it has one. To toggle the 3D Translation tool between global and local modes, click the Global toggle button in the Options section of the Tools panel while the 3D Translation tool is selected. You can temporarily toggle the mode from global to local by pressing the D key while dragging with the 3D Translation tool.
The 3D Translation and Rotation tools occupy the same space in the Tools panel. Click and hold the active 3D tool icon in the Tools panel to select the currently inactive 3D tool.
By default, selected objects that have 3D translation applied appear with a 3D axis overlay on the Stage. You can turn off this overlay in the General section of Animate Preferences.
Changing the z axis position of a 3D movie clip will cause the movie clip to appear to change its x and y position as well. This is because movement along the z axis follows the invisible perspective lines which radiate from the 3D vanishing point (set in the 3D symbol instance Property inspector) to the edges of the Stage.
Move a single object in 3D space
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Select the 3D Translation tool in the Tools panel (or press the G key to select it).
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Set the tool to Local or Global mode.
Be sure that the tool is in the mode you want mode by checking the Global toggle button in the Options section of the Tools panel. Click the button or press the D key to toggle the mode.
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Select a movie clip with the 3D Translation tool .
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To move the object by dragging with the tool, move the pointer over the x-, y-, or z-axis controls. The pointer changes when over any of the controls.
The x- and y-axis controls are the arrow tips on each axis. Drag one of these controls in the direction of its arrow to move the object along the selected axis. The z-axis control is the black dot at the center of the movie clip. Drag the z-axis control up or down to move the object on the z axis.
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To move the object using the Property inspector, enter a value for X, Y, or Z in the 3D Position and View section of the Property inspector.
When you move an object on the z axis, its apparent size changes. The apparent size appears in the Property inspector as the Width and Height values in the 3D Position and View section of the Property inspector. These values are read-only.
Move a multiple-object selection in 3D space
When you select multiple movie clips, you can move one of the selected objects with the 3D Translation tool and the others move in the same way.
To move each object in the group in the same way in global 3D space, set the 3D Translation tool to global mode and then drag one of the objects with the axis controls. Shift-double-click one of the selected objects to move the axis controls to that object.
To move each object in the group in the same way in local 3D space, set the 3D Translation tool to local mode and then drag one of the objects with the axis controls. Shift-double-click one of the selected objects to move the axis controls to that object.
You can also move the axis controls to the center of the multiple selection by double-clicking the z-axis control. Shift-double-click one of the selected objects to move the axis controls to that object.
Rotate objects in 3D space
You rotate movie clip instances in 3D space with the 3D Rotation tool . A 3D rotation control appears on top of selected objects on the Stage. The X control is red, the Y control is green, and the Z control is blue. Use the orange free rotate control to rotate around the X and Y axes at the same time.
The default mode of the 3D Rotation tool is global. Rotating an object in global 3D space is the same as moving it relative to the Stage. Rotating an object in local 3D space is the same as moving it relative to its parent movie clip if it has one. To toggle the 3D Rotation tool between global and local modes, click the Global toggle button in the Options section of the Tools panel while the 3D Rotation tool is selected. You can temporarily toggle the mode from global to local by pressing the D key while dragging with the 3D Rotation tool.
The 3D Rotation and Translation tools occupy the same space in the Tools panel. Click and hold the active 3D tool icon in the Tools panel to select the currently inactive 3D tool.
By default, selected objects that have 3D rotation applied appear with a 3D axis overlay on the Stage. You can turn off this overlay in the General section of Animate Preferences.
Rotate a single object in 3D space
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Select the 3D Rotation tool in the Tools panel (or press the W key).
Verify that the tool is in the mode that you want by checking the Global toggle button in the Options section of the Tools panel. Click the button or press the D key to toggle the mode between global and local.
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Select a movie clip on the Stage.
The 3D Rotation controls appear overlaid on selected object. If the controls appear in a different location, double-click the control center point to move it to the selected object.
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Place the pointer over one of the four rotation axis controls.
The pointer changes when over one of the four controls.
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Drag one of the axis controls to rotate around that axis, or the free rotate control (outer orange circle) to rotate x and y simultaneously.
Drag the X axis control left or right to rotate around the x axis. Drag the y-axis control up or down to rotate around the y axis. Drag the z-axis control in a circular motion to rotate around the z axis.
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To relocate the rotation control center point relative to the movie clip, drag the center point. To constrain the movement of the center point to 45° increments, press the Shift key while dragging.
Moving the rotation control center point lets you control the effect of the rotation on the object and its appearance. Double-click the center point to move it back to the center of the selected movie clip.
The location of the rotation control center point for the selected object appears in the Transform panel as the 3D Center Point property. You can modify the location of the center point in the Transform panel.
Rotate a multiple-object selection in 3D space
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Select the 3D Rotation tool in the Tools panel (or press the W key).
Verify that the tool is in the mode that you want by checking the Global toggle button in the Options section of the Tools panel. Click the button or press the D key to toggle the mode between global and local.
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Select multiple movie clips on the Stage.
The 3D Rotation controls appear overlaid on the most recently selected object.
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Place the pointer over one of the four rotation axis controls.
The pointer changes when over one of the four controls.
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Drag one of the axis controls to rotate around that axis, or the free rotate control (outer orange circle) to rotate X and Y simultaneously.
Drag the x-axis control left or right to rotate around the x axis. Drag the y-axis control up or down to rotate around the y axis. Drag the z-axis control in a circular motion to rotate around the z axis.
All of the selected movie clips rotate around the 3D center point which appears at the center of the rotation controls.
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To relocate the 3D rotation control center point, do one of the following:
To move the center point to an arbitrary location, drag the center point.
To move the center point to the center of one of the selected movie clips, Shift-double-click the movie clip.
To move the center point to the center of the group of selected movie clips, double-click the center point.
Changing the location of the 3D rotation center point lets you control the effect of the rotation on the objects.
The location of the rotation control center point for the selected object appears in the Transform panel as the 3D Center Point. You can modify the location of the center point in the Transform panel.
Rotate a selection with the Transform panel
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Open the Transform panel (Window > Transform).
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Select one or more movie clips on the Stage.
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In the Transform panel, enter the desired values in the 3D Rotation X, Y, and Z fields to rotate the selection. These fields contain hot text, so you can drag the values to change them.Note:
The 3D rotation takes place in global or local 3D space, depending on the current mode of the 3D Rotation tool in the Tools panel.
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To move the 3D rotation point, enter the desired values in the 3D Center Point X, Y, and Z fields.
Adjusting the Perspective Angle
The Perspective Angle property of a FLA file controls the apparent angle of view of 3D movie clips on the Stage.
Increasing or decreasing the Perspective Angle affects the apparent size of 3D movie clips and their location relative to the edges of the Stage. By increasing the Perspective Angle, you make 3D objects appear closer to the viewer. By decreasing the Perspective Angle property, you make 3D objects appear further away. The effect is like zooming in or out with a camera lens which changes the angle of view through the lens.
The Perspective Angle property affects all movie clips with 3D translation or rotation applied to them. The Perspective Angle does not affect other movie clips. The default Perspective Angle is 55° of view, like a normal camera lens. The range of values is from 1° to 180°.
To view or set the Perspective Angle in the Property inspector, a 3D movie clip must be selected on Stage. Changes to the Perspective Angle are visible on the Stage immediately.
The Perspective Angle changes automatically when you change the Stage size so that the appearance of 3D objects does not change. You can turn off this behavior in the Document Properties dialog box.
To set the Perspective Angle:
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On the Stage, select a movie clip instance that has 3D rotation or translation applied to it.
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In the Property inspector, enter a new value in the Perspective Angle field, or drag the hot text to change the value.
Adjust the Vanishing Point
The Vanishing Point property of a FLA file controls the orientation of the z axis of 3D movie clips on the Stage. The z axes of all 3D movie clips in a FLA file recede toward the Vanishing Point. By relocating the Vanishing Point, you change the direction that an object moves when translated along its z axis. By adjusting the position of the Vanishing Point, you can precisely control the appearance of 3D objects and animation on the Stage.
For example, if you locate the Vanishing Point at the upper-left corner of the Stage (0, 0), then increasing the value of the Z property of a movie clip moves the movie clip away from the viewer and toward the upper-left corner of the Stage.
Because the Vanishing Point affects all 3D movie clips, changing it also changes the position of all movie clips that have a z-axis translation applied.
The Vanishing Point is a document property that affects all movie clips that have z-axis translation or rotation applied to them. The Vanishing Point does not affect other movie clips. The default location of the Vanishing Point is the center of the Stage.
To view or set the Vanishing Point in the Property inspector, a 3D movie clip must be selected on Stage. Changes to the Vanishing Point are visible on the Stage immediately.
To set the Vanishing Point:
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On the Stage, select a movie clip that has 3D rotation or translation applied to it.
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In the Property inspector, enter a new value in the Vanishing Point field, or drag the hot text to change the value. Guides indicating the location of the Vanishing Point appear on the Stage while dragging the hot text.
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To move the Vanishing Point back to the center of the Stage, click the Reset button in the Property inspector.
If you resize the Stage, the Vanishing Point does not update automatically. To maintain the 3D look created by a specific placement of the Vanishing Point, you will need to reposition the Vanishing Point relative to the new Stage size.